Cody Scott
Cody Scott
Senior Environment Artist Formerly Red Storm (Ubisoft)
USA, United States

Skills

3D ModelingDigital SculptingHard Surface ModelingProp ModelingTexturingWeapon Modeling

Software proficiency

Plasticity
Plasticity
Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
Fusion 360
Fusion 360
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Unity
Unity
snowdrop
snowdrop
Anvil
Anvil

Productions

    • Video Game
      Tom Clancy's Rainbow Six: Siege X
    • Year
      2025
    • Role
      Weapon Artist
    • Company
      Red Storm Entertainment/Ubisoft
    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Weapon Artist
    • Company
      Red Storm Entertainment/Ubisoft
    • Video Game
      Tom Clancy's The Division: Heartland
    • Year
      2024
    • Role
      Senior Environment Artist - Props
    • Company
      Red Storm Entertainment/Ubisoft
    • Video Game
      Assassin's Creed Nexus
    • Year
      2023
    • Role
      Sr. Environment Artist / Weapon Art
    • Company
      Ubisoft / Red Storm Entertainment
    • Video Game
      Tom Clancy's The Division 2
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Ubisoft / Red Storm Entertainment
    • Video Game
      Star Trek: Bridge Crew - The Next Generation DLC
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Ubisoft / Red Storm Entertainment
    • Video Game
      Star Trek: Bridge Crew
    • Year
      2017
    • Role
      Jr. Environment Artist
    • Company
      Ubisoft / Red Storm Entertainment
    • Video Game
      Werewolves Within
    • Year
      2016
    • Role
      Jr. Environment Artist
    • Company
      Ubisoft / Red Storm Entertainment

Experience

  • Senior Environment Artist (Props & Weapons) at Red Storm Entertainment / Ubisoft
    Cary, NC, US
    May 2015 - May 2026

    Senior Environment & Prop Artist with 11 years of AAA experience, specializing in hard surface modeling, weapons, and hero assets. Delivers high-fidelity, performance-optimized content across Unreal, Unity, and proprietary engines while mentoring junior artists and driving efficient, scalable workflows. Experienced in maintaining cohesive artistic vision across international teams, integrating outsourced assets, and implementing production-enhancing tools and workflows